We Should Never Settle on What 'Game of the Year' Signifies

The difficulty of discovering new titles continues to be the gaming sector's greatest existential threat. Even in worrisome age of company mergers, escalating financial demands, employee issues, the widespread use of artificial intelligence, platform turmoil, evolving audience preferences, salvation in many ways returns to the mysterious power of "making an impact."

That's why I'm more invested in "accolades" than ever.

With only some weeks left in the calendar, we're completely in GOTY time, a period where the small percentage of enthusiasts who aren't playing identical six free-to-play competitive titles every week complete their unplayed games, discuss the craft, and understand that they as well won't get every title. There will be comprehensive annual selections, and we'll get "but you forgot!" comments to these rankings. A player general agreement selected by journalists, content creators, and fans will be announced at annual gaming ceremony. (Creators vote in 2026 at the DICE Awards and Game Developers Conference honors.)

This entire sanctification serves as enjoyment — there aren't any correct or incorrect selections when it comes to the top releases of this year — but the stakes do feel greater. Each choice selected for a "game of the year", either for the grand main award or "Excellent Puzzle Experience" in fan-chosen honors, provides chance for significant recognition. A mid-sized game that flew under the radar at debut may surprisingly find new life by being associated with better known (specifically well-promoted) major titles. Once the previous year's Neva was included in the running for recognition, I'm aware definitely that many people quickly sought to check a review of Neva.

Traditionally, award shows has made little room for the breadth of titles launched each year. The hurdle to overcome to consider all seems like an impossible task; about eighteen thousand titles were released on Steam in the previous year, while merely seventy-four titles — from latest titles and live service titles to smartphone and VR specialized games — were represented across the ceremony finalists. As popularity, discussion, and digital availability drive what people play each year, it's completely impossible for the structure of awards to properly represent twelve months of titles. However, potential exists for improvement, assuming we recognize it matters.

The Predictability of Game Awards

Earlier this month, prominent gaming honors, one of video games' longest-running recognition events, published its finalists. While the vote for Game of the Year main category happens in January, you can already observe the direction: 2025's nominations made room for deserving candidates — massive titles that have earned acclaim for quality and scale, successful independent games celebrated with major-studio attention — but in a wide range of award types, there's a evident predominance of familiar titles. Throughout the incredible diversity of art and play styles, the "Best Visual Design" makes room for two different sandbox experiences set in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I constructing a 2026 GOTY in a lab," one writer noted in a social media post continuing to amused by, "it must feature a Sony sandbox adventure with mixed gameplay mechanics, party dynamics, and randomized replayable systems that embraces risk-reward systems and features modest management construction mechanics."

GOTY voting, in all of official and community iterations, has grown expected. Multiple seasons of nominees and victors has created a pattern for the sort of refined lengthy game can score a Game of the Year nominee. There are experiences that never break into main categories or including "important" creative honors like Creative Vision or Narrative, typically due to innovative design and unusual systems. Most games published in annually are expected to be ghettoized into specialized awards.

Case Studies

Hypothetical: Would Sonic Racing: Crossworlds, a game with review aggregate just a few points less than Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of The Game Awards' Game of the Year selection? Or perhaps a nomination for excellent music (because the soundtrack absolutely rips and warrants honor)? Doubtful. Best Racing Game? Sure thing.

How good must Street Fighter 6 need to be to achieve Game of the Year recognition? Will judges evaluate distinct acting in Baby Steps, The Alters, or The Drifter and acknowledge the most exceptional acting of the year lacking AAA production values? Does Despelote's short duration have "enough" plot to deserve a (deserved) Top Story recognition? (Additionally, does industry ceremony benefit from a Best Documentary category?)

Overlap in preferences throughout multiple seasons — within press, on the fan level — shows a method more skewed toward a certain lengthy style of game, or smaller titles that generated enough of a splash to check the box. Problematic for a sector where finding new experiences is everything.

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Bryan Wilson
Bryan Wilson

Award-winning photographer and educator passionate about helping others find beauty through the lens.